provides tutorials around how to do some of that stuff with Adobe After Effects. But hey, the odds are that you'll have loads of fun learning it. If you're really really serious about it and are willing to pour a lot of time into it (usually measured in months or even years) you'll have something presentable down the line. But none of them are particularly effortless to get into. They all can handle modeling, materials, lighting, particles and rendering. That clip could've been done with any of those, or a handful of other programs not mentioned. J.peeba wrote:3dsmax, Maya, Softimage (aka XSI) and Blender are all viable options, each with their own set of strengths and weaknesses. It is almost exactly like asking "which DAW would you use for creating this tune?" I do 3D graphics for video games for living (anyone here played Alan Wake?) so my expertise is not exactly about prerendered stuff but the fundamentals are the same.Įdit: Don't be disappointed that there's no definite answer. The principles of 3D graphics are not application specific so no matter which program you pick, most of what you're going to learn is useful with pretty much any 3D software. ![]() The best way to get started is to just pick a software package that looks like fun and start doing the tutorials. It might be a little bit less daunting to start with some more specialized program, that doesn't try to do everything, like Silo (modeling), Wings3d (modeling) or Modo (modeling, rendering). ![]() 3dsmax, Maya, Softimage (aka XSI) and Blender are all viable options, each with their own set of strengths and weaknesses.
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